| Occupation
is a HL2 combat simulation mod that implements a unique bullet, damage and game
rules system. It creates a new and innovative approach to Multiplayer Gaming
using ownership as the principal objective and controlled transport
reinforcement as the principal means of respawning.
Occupation also provides a Single player training mode pitting two HL2 AI run
Factions against each other with you in the middle.
Occupation
seeks to enhance the FPS by creating a realistic game play environment where
the bullets don't just penetrate and exit the target but also expand and
fragment inside them causing the target not just to die but weaken, collapse
and even pass out.
If
you like Realistic FPS's you should check out the beta, I know you will
not be disappointed.
DOWNLOAD GAME SETUP
Game Features
External
and Terminal Ballistic Modeling:
In
Occupation Bullet behavior is based on real world physics. The bullets ability
to move and penetrate depends on its physical characteristics such as energy,
diameter, mass, shape and material composition to name a few. As bullets are
projected through time and space their interaction with the world cause them to
slow, drop, expand, fragment, deflect, lodge and obliterate during their short
life. The end result is both amazing and terrifying and most importantly
realistic.
Player
Biometric Modeling:
Having
realistic projectiles with a simple tally damage system would have been
pointless so Occupation implemented a health-damage system equal to that of the
Ballistic Modeling. The Game uses a Composite health system that captures the
complexity of the human bodies operation and most importantly its failure due
to trauma.
The primary form of
projectile damage to players and NPC's is caused by cavity damage. The extent of
the cavity made by the projectile, the energy lost in making that cavity and the
body parts the cavity passes through all are factors in the calculation of
overall impact damage. The truly unique aspect of Occupation is that the cavity
damage is not limited to a single hit location but can intersect many locations
along the path of the projectile and can involve multiple entry and exit wound
tracts. A summary injury report is available in-game (Body Status) and a
complete breakdown of these injuries both sustained and inflicted is available
after death in the Field Hospital.
(site under Moderate construction.
please be patient:)
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